
The healing from Bloodthirst may not seem like a lot, but it adds up over time. I found that when dual wielding, I could kill 2 or 3 extra mobs before having to eat/bandage, compared to using a 2h. On the topic of Bloodthirst, dual wielding lets you actually use up all 6 charges of Bloodthirst, leading to a lot of extra healing. If I got a good string of crits, I could smack mobs down in 15-20 seconds, and easily hit Bloodthirst every time it came off CD. And I wasn't even specced into the offhand damage talent. At level 50 with two blue 1h swords, my kill speed was just about the same as when I used an epic 2h axe. I found that having two weapon swings meant having twice as many chances to crit, which led to lots more Flurry procs. but, in my experiences, I found dual wielding to be fine, but only if you're Fury. Since hit rating gear is practically nonexistent until level 40+, you'll be missing lots of attacks if you dual-wield.

Why? Because, when you dual wield, your hit chance is greatly reduced, and your offhand only does 50% of its normal damage. Now, lots of people will tell you to never dual wield while leveling. Mana, so you can go from mob to mob fast with good gear Warrior’s strengths:ĭPS class in vanilla (fury for PvE and arms for PvP) Incredible physical strength and skill, Warriors are perfectly suited to serveĪs frontline combatants and battlefield commanders. Experts in all manner of melee weaponry and possessing Watching an expert pilot this class with finesse is like watching an artist atįearless fighters on the battlefield, and their pure martial prowess inspires courage in alliesĪnd despair in enemies. To some, this epic challenge provides the purest Vanilla experience, and Sort of masochistic appeal to leveling the hardest class in the game. In the game, Warriors are by far the most played class in Vanilla. Despite having low mobility, low sustain, and the highest gear dependence

A Warrior in Classic is not easy - it’s almost like playing the game on hard
